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Tutorial Tuesday: How to sleep
This is how I sleep at least… I hear legends of a soft, comfortable “bed” where people lay down to sleep. But they’re just crazy legends much like Big Foot and the Mail Man… Sorry for the cop out this week. I’ve been really busy and tired. I’ll be back with a serious tutorial soon! And for those of you who are wondering… yes, sometimes I do fall asleep in my chair like this. I can’t tell you how many times my girlfriend has come in and woken me up because she heard me snoring in my studio… I should get more sleep… Anyways, tomorrow page 25 of Shadows of Oblivion #2 will be up. And that won’t be a cop out! Until then follow me around the web! Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Tutorial Tuesday: Printing
If you’re an professional artist, an aspiring professional artist, or just a recreational artist, there will come a time when you want to print your artwork. Maybe it’ll be a business card, or an art print, or maybe you’re finally going to self publish that comic i’ve been telling you to make. Regardless of what it is you want to print, there are some important things you need to know. When I did my fan art contest last month, I was surprised on how many people had no idea how to format their art for printing, when I provided a template, only a hand full of submissions actually knew what they were looking at. So I figure this will be a good tutorial for everyone. At this point I should probably say, when I say “Printing” or “Printer.” I’m not talking about your home printer connected to your computer. Though many printers now a days can produce beautiful photo style prints, I’m referring to a printing press or a place that mass prints materials like posters, art, books, etc. So let’s get started. How do we make sure our art looks the best possible when printed? 1. Know the printer you’re working with.Every company uses different machines that have different settings, different computers, and different software all working together. They know how to make the best prints, and they tell you what they need to make the best prints. Every site whether it’s Ka-Blam.com or gotprint.com gives you the guidelines needed to produce the best prints possible. Read them. Follow them. If you don’t, your printed work will suck. These guidelines include, but aren’t limited to: CMYK vs RGB, Resolution, Document size, Trim size, Live area (or safe area), and file format. I’m going to assume this is all new to you (or else you wouldn’t have read this far in the tutorial.) So let me explain: 2. CMYK vs RGBThese are color formats. One is the primary colors for pigment, the other is the primary colors of light. CMYK stands for Cyan (a type of blue) Magenta (a type of red) Yellow, and Black (K is for black, so it isn’t confused with blue.) These four colors are the primary colors for printing in ink, and every printer uses these 4 colors. So many Printers will ask for your art to be in a CMYK color format before you submit the art to them. If you don’t all your colors may not print the way they looked on your computer monitor. RGB stands for Red, Green, and Blue. They’re the primary colors of light. Anything you see on your computer monitor or tv screen is in RGB format. Most of the time you will want to be digitally working in RGB format and then convert it to CMYK before you print. But this is when checking the guidelines is important. Some printers prefer that you submit the artwork in RGB format if that is how the artwork was created. Sometimes it’s because they’ve calibrated their machines to properly make the conversion from RGB to CMYK without loosing color quality. So check with the printer you are using. Do they want you to submit the art in CMYK, or RGB? 3. ResolutionEver see something that was 72 DPI, or 300 PPI? What the crap does that mean? Well they mean the same thing DPI stands for Dots Per Inch. PPI stands for Pixels Per Inch and mean the same thing. The more pixels or dots per inch you have, the larger and more detailed your image will be. Everything you see on your computer screen is 72 DPI. Where nearly everything printed is at at least 300 DPI. That’s why when you try to print a small image from your computer screen it either looks super tiny, or is pixelated to all hell. If your going to print your artwork, make sure it’s at least 300 DPI. But check with the printer you are using, some of them require resolutions slightly higher. 4. File FormatEver notice that little extension at the end of your file? Of course you have, you know how computers work. I’m sure you know .jpg .gif .tiff .psd .pdf etc etc. You want to make sure your artwork is in the file format the printer can accept. If you send them a AI file, but they can’t open it with their software, you’re going to have lots of problems. The most commonly accepted is .PDF .TIF .JPG. Other less commonly accepted files (but common enough) is .PSD. Now Each file does something different to your art, and you can google it to see what the differences are as I’m not going to get into here. The one thing I do recommend is that if you can avoid it, NEVER use jpg for printed art. .JPG files do a weird compression thing to your art where it removes pixels to compress the file size. Now this isn’t really an issue when you’re putting images on the web. But it may cause problems in printing. I recommend either a PDF file, or TIF file to preserve the quality of your art. 5. Document size, Trim size, Safe Area.This is the most important thing when printing your art. This makes sure that everything will print the way that you intend it to be. For this example I’m going to use Ka-blam’s guidelines for printing comics. Most printers provide you a guideline like this to ensure your art meets the requirements they need to make the print look great. 1. Document size: This is the total size of the document that you will send them. Here it says 7” x 10.5”. This is important because if they tell you it has to be that big, yet you send artwork you drew on an 8.5” x 11” paper, then this:
Becomes this:
Trim Area: This is the size your artwork will actually be. Even though the document size is 7 x 10.5 when you receive the print, it’s actually going to be 6.75 x 10.25. The reason the document size is larger than the final size is because the printer needs what is called a bleed. When printing machines are printing off 1000’s of copies of your comic, the paper shifts slightly from one side to another. So they ask for your artwork to be bigger so when this shifting happens, you don’t loose any of the artwork, nor do you get weird spots on the paper where nothing is printed. If you did not provide a bleed to your art, you run the risk of your artwork looking like this:
You don’t want weird white bars on the edge of your artwork prints. Safe Area or Live Area: This is the spot that’s safe. Anything that is in that area is in no danger of being cut off in the printing process. You want to make sure all your text, and important images are inside this area. If you don’t, and you ignore the safe area, you run the risk of this happening to your art:
You worked really hard on your artwork. Don’t let the text get cut off in the printing process. So there you go! All the basics you need to send your art to print! GO FORTH AND USE THE KNOWLEDGE WELL! Tomorrow I’ll be posting page 23 of Shadows of Oblivion #2. In the mean time follow me around the web: Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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TUTORIAL TUESDAY: 22 PANELS THAT ALWAYS WORK! Last week I was writing the next issue of Shadows of Oblivion and there are alot of panels where characters are just talking. It’s always challenging to keep panels visually interesting when all that’s happening is talking. So I had to refer to Wally Wood’s 22 panels that always work, to create interesting panels that weren’t repetitive and borring. Then It dawned on me. Most of you who who are following my blog and read my tutorials are very new to making comics. Most of you probably don’t even know who Wally Wood is, let alone his 22 panels. Which is understandable, as he passed away before I was even born, and I didn’t even know who he was until I started making comics. So first read up on this fantastic comic creator and illustrator. Then Study his 22 panels that always work. Because they do always work. They’ll make your comic’s much more visually interesting when all people are doing is talking… Tomorrow is page 19 of Shadows of Oblivion #2. Hope you’re enjoying the adventure! Until then follow me around the web! Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Tutorial Tuesday: Process
Hey everyone. I’m really swamped this week. So I hope you don’t mind that for this week I just show you some of my art process instead of a “how to draw” tutorial. I guess this is more of a “How to plan out your art” tutorial. If you like seeing my process you can see more when I talked about “How to make a Comic”, “Process”, and “Tones”. Today I’m going to show you the process of the page I just posted yesterday. Page 16 of Shadows of Oblivion #2 So believe it or not this page was conceived about 7-8 years ago… (wow, this comic has been a long time coming). I didn’t know where I wanted this to happen in my story, but I knew I wanted it to happen. So behold the terrible artwork of Shono back in 2005…. Oye.. This should also be a tutorial on how if you keep on drawing for 8 years you get better… ANYWAYS…. Fast forward to me writing Shadows of Oblivion #2 I found a place for this scene, however it needed to look a little different to work for the purpose of the story. So i did a sketch to figure it out… Well though it’s a hot mess of scribbly lines… I like how this looks. It fits the story and is faithful to the original concept. Lets pencil it! Now since I’m my own inker on this comic, (in fact I do all the work on this comic) I pencil a little looser and a little messier. I don’t want to waste time drawing really tight pencils just to draw it again with ink. This is just to get all the major details and poses down so I can ink it later. So now i convert this line art two blue line, to make the inking easier… Now we Ink…. This issue of Shadows of Oblivion I used a couple different ways of inking. This particular page I inked Digitally using Manga Studio. Other Pages I used a brush pen. There is no “Right or Wrong” tools to ink with, so to speak. You want to use whatever gets you the lines your looking for. You don’t need to go spend $100 on digital software, if you can get the lines you want with a bottle of ink and a broken chop stick. So since I inked this digitally I can remove the blue line layer and It looks like this: Tone time! Most of you are probably would add color here, but I’ve always been a fan of Black and White. Again I’m using Manga Studio to add the tones. This is something you can do traditionally by hand… but I don’t recommend it. It’s tedious and expensive. This is one of the few times buying a $300 piece of software will actually save you money in the short term compared to it’s traditional counter part. So we have something like this: Last but not least, the word balloons! And there you go! The process on how I bring a page from concept to finish! Hope that got you thinking about your own process! We’re back to our regular posting schedule, so tomorrow you’ll have page 17 or Shadows of Oblivion #2. Until then, check me out around the web! Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Tutorial Tuesday: Poses part 2
So do you guys remember that post I did a couple weeks ago about poses? Specifically about how to use stick figures? Great! cause that will make this tutorial make more sense… plus it’ll save me time, as I don’t have alot right now. Today’s Tutorial is also about poses. But something very specific about the poses… STANDING VS MOVEMENTWhen you boil it down, your figure will be only in one of two poses. They’ll either be stationary or moving (duh.) In my student’s work i’ve seen countless figures that SHOULD be standing still, but look like their falling. Reversly I’ve seen just as many figures that SHOULD be moving about, but they look like their just standing around lazily… So how do you get a figure to look like their moving, or standing still? The key is the center of gravity! “Uh… what? What the crap is that?” you may be asking yourself. Well it’s the center point of your body (or of anything really). If the top part of your body no longer is over your center of gravity, you fall. So when drawing stationary figures you want the head to be over their center of gravity. When drawing moving figures, you need their head’s off of their center…. I might be losing some of you. Lets go into some examples. STANDINGTo show someone standing still their head has to be right over their center of gravity. Now this goes for people who are sitting, laying, leaning, etc, but Just for today we’re going to do standing up. Hopefully you’ll be able to take this tutorial and figure out how sitting and leaning will work. So where is the center of gravity? Well there are scientific ways to calculate it, but that doesn’t help us when drawing. The way to figure it out in drawing is by asking yourself: “Is the head lined up between the feet?” If you can draw a straight line down from the head, and it hits one of the feet, or lands between the feet then the head is over the center of gravity. For example: These two figures are standing in very different positions, but their heads fall right between their feet. So these characters appear to be standing still. You should also note that when cropping a figure so that you cannot see their feet or legs, the default interpretation of that pose is that their standing still. You don’t know if they’re over their center of gravity if you don’t know where it is, so people automatically assume they are. MOVEMENTReversely you cannot effectively show someone moving unless you show their feet. Too often i seen people in comics, or other medias try to show someone running without showing their feet. And unless it’s a movie where you can show arms pumping and background changing no one is going to know your character is supposed to be moving. Now to show movement you have to do the opposite as the standing. The head cannot be lined up between the feet. Like so: Now whether or not they’re falling or moving under their own power is dependent on the pose of the character, but if they’re off the center off gravity they’re moving one way or another. Energy of MovementThis is one thing I’ve really noticed alot. Even if someone is able to capture movement in the pose, they often struggle with the energy involved. If someone is sprinting, they often look like its a light jog. Or if someone was punched by a superhero it looks more like they were nudged by a medium size dog. To solve this problem you need to think about how much energy is going into the movement, and based on that determine how far off from the base your character’s head should be. The farther away from the center the more energy is being used or exerted. For example: This figure is certainly off the center of gravity and looks like he’s falling, but it doesn’t look like he’s falling very fast or hard. In fact it looks like he could recover and straight back out. He’s not very far off the center so the energy isn’t very high. However…. This figure is very far off the center line. The energy is much higher so it looks like it’s moving alot faster, or falling with alot more force than in the previous drawing. So energy/force/speed of the movement is dependent on how far from that center line you put your character’s head. So that’s some basics on getting movement in your poses (or lack there of, if you want your character to be standing still.) As usual I’ve barely scratched the surface so go look at real life and see how the real world works and moves, it’ll only help your art! Tomorrow there won’t be a new Shadows of Oblivion page. (Don’t complain you got two on Monday.) I might have something else instead. I haven’t decided yet. But in the mean time check me out around the web: Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Goes into way more depth than I have time to for my own tutorials. But super helpful, and super true… Have at it friends!
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Tutorial Tuesday: Poses
Drawing poses sometimes is a very difficult thing to do. Sure, drawing someone standing straight up and down perfectly lined up with the “camera” isn’t that tough. But what if we wanted to turn them, or put them in a dynamic pose? How the crap do we do that? Well first things first, you need to know how the human body works. So if your reading this and you don’t have any concept of human proportions, or how the body moves, then that’s the first thing you need to do. Go look at people. Draw real life people, not manga, or comic book people as they’re exaggerated. Draw real life people so you know what comic and manga artists are exaggerating. Figure out how their body works and moves. That’s going to make the next part make alot easier. Okay. So now we have basic understanding of human proportions, and how the human body moves. How the hell do we draw them in a specific pose? Well it’s simple my friends. The key to drawing human poses is the stick figure! That’s right! The stick figure! That’s how you’re going to make sure your poses look interesting and natural. And when I say stick figure, I do not mean this: This is essentially useless. When i say stick figure what i really mean is more of a skeleton. Something that has all the major body parts needed to draw a person correctly: Head, neck, shoulders, arms, hands, back, hips (everyone always forgets the hips), Legs and feet. Something that looks like this: The reason you want to use this type of stick figure is two fold. 1. It gives you a basic frame to work with to get your pose down. and 2. It’s alot easier to fix if you make a mistake. If you spend an hour drawing the most highly detailed arm in the world, then you find out it’s too long and you have to erase it and you just wasted alot of time. It’s alot easier and faster to correct one stick line, instead of a whole detailed arm. The stick figure also helps you with any foreshortening that the pose may require. Like this little guy’s arm who’s going to be taking a swing with that stick… or bat… or sword… or whatever this is going to be. So once you have the stick figure you have to block it out. Block it out? Well we can’t just jump from a stick figure to a finished drawing now can we? Here lets go step by step… Step 1: Stick figureSo this is a rather simple yet dynamic pose. Notice here how the shoulders and hips are tilted. This is why it is important to include these in the stick figure as the tilt of the hips and the shoulders make even a standing figure look interesting. Also notice the foreshortening in the arm. The circles show where the joints are so I know how much I need to foreshorten each part of the arm to make it look correct. Step 2: Block it outNow we build blocks around the stick figure we drew. Why blocks? Well they don’t HAVE to be blocks, however I find that the human body is much more like a block than a cylinder. I base this on the fact that we have a front, back, sides, top, and botom just like a block. I also find using blocks help alot more with figuring out how shadows fall on the body. Not to mention it helps me from accidently drawing the body bending in a weird way. It’s also in this stage where you’ll correct any drawing errors you may have made. You might realize that you made an arm to long, or a leg to short here. Which is perfectly okay. Thats why we use the stick figure first, so it’s easier to fix! So now that our pose has some volume to it. Lets add in those details like muscles and clothes… Step 3: DetailsNow that we have the pose and the volume established we can add in all the details like muscles, hair, clothes, and shadows. You’ll find that if you did the stick figure and blocking right adding the details will be incredibly easy. WAY easier than if you tried to start off with the details. There you go! Thats how you do poses. Naturally this tutorial just scratched the surface so here are some tips and things to research to help you along the way. 1. When drawing poses where the hands or feet are in places that may make the legs or arms difficult to figure out, try drawing the hands or feet first. Then play connect the dots between the foot and the hip, or the hand and the shoulder. 2. Check out Brune Hogarth’s books on Dynamic Anatomy and Dynamic Figure Drawing. He goes into more depth and details. They’re great books. 3. Look at real life. I know I said this before but real life is always best. Look at yourself in the mirror, or a friend/family member to get the pose down. 4. Sometimes friends aren’t around, and you can’t take a picture of yourself at the angle you need. In that case I recommend going to posemaniacs.com. They have great CG models that you can rotate to get the proper angle you need. They’re not perfect, but they’ll do when no real life people are around to help. That’ll do it for today! If you have any suggestions or requests for a Tutorial Tuesday leave a comment here, or send me an email and I’ll be sure to incorporate it into a future Tutorial Tuesday! Tomorrow you’ll get the next page of Shadows of Oblivion! In the mean time, check me out around the web! Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Tutorial Tuesday: Extravaganza!
Happy new year everyone! This is going to be the best year ever! (until 2014) Since it’s a new year lets do a quick recap of my blog and what it’s all about. I’m a comic book artist. I’m not anyone big and famous but my job is to make comic books. As such I get alot of comments like “I wish I could do what you do, but i can’t because of INSERT EXCUSE HERE. So I built this blog to feature my own comics as well as teach you how to make comics, and show you there are no excuses, ONLY COMICS! It’s a daily blog, so I break down the week like this: MONDAY: New page of Shadows of Oblivion (my creator owned comic.) TUESDAY: Tutorial Tuesday. (I’ll do a drawing tutorial for you.) WEDNESDAY: New page of Shadows of Oblivion (updates twice a week.) THURSDAY: No Excuses. (I show you why your excuses are silly, and why you should follow your dreams) FRIDAY: Artwork! (I just show you other artwork I’ve been working on. Commissions, sketches, etc.) So today is Tuesday! So that means a tutorial! Well since today is sort of a re-introduction day, instead of showing a new tutorial I’m going to sumerize my past tutorials. Some of you have been following me for a while but i know how easy it is to have a post get lost in the feed. So visit, read, learn, and draw! And if it’s something you find helpful feel free to like and reblog it! And after you look through them, if there is anything you’d like me to cover in a future tutorial tuesday either leave a comment or send me an email and I’ll work it into a future Tutorial Tuesday! Layouts -> Finished Art • Practice • Comic Layouts part 1 • Comic Layouts part 2 • Faces • Comfort Zones • Portfolios • Composition • Hatching • Armor • Nature • How a Comic is Made • Manga Studio Basics • How to make your art incredibleI have a bunch more tutorials planned for the new year. But If you have requests let me know and I’ll work it into the schedule! In the meant time follow me around the web: Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Tutorial Tuesday: How To Make Your Art Incredible
I get a lot of questions on what’s the secret to being a great artist. It’s not like I’m a great artist myself, so I don’t know why people bother asking me. But since I get asked so often I’ll give you the secret. This is my tutorial to making your art incredible. You ready? It’s really easy. Just follow these 10 simple steps. Ready? GO! STEP 1: GET A PENCILSTEP 2: GET SOME PAPERSTEP 3: DRAW ON PAPER USING PENCILSTEP 4: CONTINUE DRAWINGSTEP 5: KEEP ON DRAWINGSTEP 6: DON’T STOP DRAWINGSTEP 7: I SAID DON’T STOP DRAWING!STEP 8: DO. NOT. STOP. DRAWING!STEP 9: NEVER, EVER, EVER, EVER STOP DRAWINGSTEP 10: REPEAT STEPS 1-9 FOR THE REST OF YOUR LIFE.There! Now you’re the best artist the world has ever seen. That wasn’t so hard was it? Who am I kidding, this is one of the hardest things you’ll ever do in life. But it’s worth it. So so so worth it. Tomorrow will be the last page of Shadows of Oblivion for 2o12. Until then check me out around the web! Like me on Facebook Follow me on Twitter Re-blog me on tumblr And if you love my artwork don’t forget to pick up my comics! And remember: Make Comics! Not Excuses!
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Streaming now on Ustream
I’ll be demonstrating some things on Manga Studio and then taking some questions. Go here: http://www.ustream.tv/channel/art-tutorials You’ll have to sign in or create an account to participate in the chat. Lets do it!!
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I'm an Indie Comic book artist. I've freelanced for mostly small companies as well as self publish my own comic. I get asked alot of questions on how I got into comics, how to draw, and/or how I started creating my own self published comic. As I'm answering these questions I'm finding most peoples create excuses for themselves. Something to justify the fact that they're not trying very hard. The truth is if you want to do something, ANYTHING, whether it's making comic books or being in the circus, there is no excuse for not perusing your dream. This blog will show work in progress, and tutorials on drawing and making comics in general, as well as feature some motivation to pursue your dreams and stop making excuses. I'll also be posting pages from my own self published comic to prove that I'm not a hypocrite and I practice what I preach. So lets Stop making excuses and start making comics!
theme by Robin Wragg
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